The Last Of Us Part 2 Receives Critical Acclaim
The Last Of Us Part 2 was a video game released in 2013. The story was based on two characters living and fighting life in a post-apocalyptic world. The first part became a huge hit due to its graphics and storyline. People were waiting eagerly for the second part which was finally released in 2020. The coronavirus pandemic pushed the release of the second part which finally came out in June. The second part has met with an even bigger critical acclaim with special praise to its storyline.
The Last Of Us Part 2 Director On Working With John Sweeny
The Last Of Us Part 2 writer-director Neil Druckmann talked about his relationship with the art director of the game John Sweeny. In his talk with Troy Baker (Joel from the game), he revealed that he and John were always under conflict. However, he wanted to write to him, when the reviews came in praising the game. He said, “When the reviews hit, he was one of the first people I thought of to text personally. I’m starting to write this text to him, ‘Dude, I know we didn’t always see eye to eye…‘
The Last Of Us Part 2 Director Gets Emotional About His Team
Neil revealed that he personally wanted to write to every developer of the game. However, he could not do that because of the size of his team. He said, “As I’m writing this text, I’m starting to cry, and I couldn’t even understand why I’m crying. I realize I can’t text everybody on the team–there’s just too many people on the team. I just have to write the whole team an email, and I’m not very good at that stuff.” Neil felt that the success of the game was directed only towards him. However, he felt it was not fair as he had a big team behind him that worked more than him for the game.
The Last Of Us Part 2 Director Has A Message For The Haters
Neil was too happy and content that his team’s hard work had finally paid off. Any excellent thing faces criticism and it is normal that the game also has its share of haters. To them, Neil said, “F**k the haters. Nothing makes me prouder that I’ve worked on in my life than this game.”